UX/UI Designer & Researcher
M.Sc. Engineering (NKNU) · Google UX Design Certificate. End-to-end design work: research, personas, wireframes, hi-fi prototypes — with a focus on accessibility, safety-first architecture, and ethical design.
Selected work
Each project was taken from research and problem definition through to a polished, clickable hi-fi prototype — with a full usability research plan.
A dual-role app for live bus tracking and carpool coordination. Parents get real-time tracking and carpool discovery; students get route details and classmate coordination — all in a dark-themed design system.
SchoolRoute is a mobile application designed to solve a real problem faced by thousands of families every day: managing school transport. Parents struggle to track whether their child's bus is on time, communicate with other parents about carpooling, and get notified when something changes. Students have no centralised place to find their route, check stops, or coordinate shared rides.
School transport coordination is fragmented. Parents rely on a combination of text messages, school newsletters, WhatsApp groups, and paper timetables — none of which are connected. This creates three core pain points: no live tracking, no carpool discovery, and scattered communication across inconsistent channels.
Design consistency is harder than it looks — maintaining the same spacing, border radius, font weight, and colour usage across 15 screens requires constant cross-referencing. I also learned that UX and UI are inseparable: the best-looking screen fails if users can't navigate to it or understand what it does.
A budgeting app that adapts to how users earn — salary, allowance, freelance, or pension — via an income-mode selector at onboarding. Chart-first dashboard, two-tap expense entry, and a savings runway calculator for fixed-income users.
Pocket is a mobile app and responsive website designed to solve the problem that existing finance apps are built for one type of user — a salaried adult with a stable monthly income. It serves students, freelancers, couples, and retirees with an experience that adapts from the moment of setup through an income-mode selector.
Students and irregular earners, couples managing shared households, and older users on fixed incomes are completely underserved by existing budgeting apps. The result: most people either abandon these apps within a few weeks or fall back on spreadsheets that require too much manual effort to maintain.
The income mode selector is a single UI choice, but it restructures the entire app architecture downstream. This taught me to think about design decisions not as isolated screens but as systems — and deepened my data visualisation design skills significantly.
A mobile app and responsive website for stigma-free mental health peer support. Designed for people not yet ready for therapy — featuring anonymous identity, moderated peer circles, and a persistent crisis support pathway on every screen.
MindBridge addresses a gap that affects millions of people globally: the absence of accessible, stigma-free mental health peer support for those not yet ready for professional therapy. The product sits between expensive clinical platforms and generic wellness apps that lack genuine human connection.
Three major user groups are completely underserved: people in the pre-clinical range who are told "you don't need therapy" but have nowhere to turn; caregivers — one of the highest-burnout groups, nearly invisible in consumer mental health design; and people from cultures where stigma prevents formal help-seeking.
Safety design is not a feature — it is infrastructure. The decision to place crisis support in persistent navigation rather than a help menu required displacing another category, but this trade-off is non-negotiable for a mental health product. Ethical UX sometimes means constraining design freedom deliberately.
Background
I am a UX/UI designer based in Kaohsiung, Taiwan, with a background in engineering research and a Google UX Design Professional Certificate. I bring systems thinking to design problems — asking why a flow works before asking what it looks like.
My M.Sc. research at NKNU involved building a Genetic Algorithm framework that reduced operational time by 26.9% across simulated datasets — the same rigour I apply to design: define the problem, measure the outcome, iterate.
I have completed three end-to-end portfolio projects across mental health, personal finance, and transport — each covering the full design process: research, personas, competitive analysis, wireframes, hi-fi prototyping, and a structured usability research plan.
I am open to global opportunities, fluent in English, and actively seeking my first UX role.
Let's work together
Based in Kaohsiung, Taiwan — available for remote work globally or relocation. Let's talk.